


And you're going to say, 'I want more.' Well, what do we have? We're going to try to make sure that we find something that is satisfying to people that gives them something more to do, and also feels as much like Classic originally. "Because obviously you're going to play through it again, you're going to get to the end of it. "We're trying to find that balancing point where we can preserve the Classic feeling and still make sure that we're giving people new things to do," he says. An introduction that, notably, won't be present at all in the Classic version. Birmingham starts by acknowledging that while Cataclysm is often thought of as a breaking point, the break actually began in Wrath, with the introduction of the Dungeon Finder tool at the end of the expansion. This time, while the answer itself is still the same, the tone of it is a bit more cautious than before. Both times, the answer was a resounding "if the players want it," but with a general optimism toward the idea.

I've asked Blizzard leads the same question twice in the past - once when Classic was unveiled, and again when Burning Crusade was announced. It's for those reasons that I asked WoW Classic head Brian Birmingham and production director Patrick Dawson whether or not Blizzard would be interested in taking Classic further after Lich King has run its course. That's not to mention the various mechanical and visual changes from that point forward. Cataclysm, specifically, was a moment of dramatic change throughout the "old world" of Azeroth, and saw a major revamp of numerous regions from the original game. Wrath represented the peak of World of Warcraft's popularity, and while it's continued to thrive since then, the expansions that followed were very, very different.
